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Showing posts with the label Week 6

Game Design Document

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 Game Design Document Level Concept design - Hash Rush For my game design document I would like to include a basic overview that the average person could read and decipher what ideas I have for the game I'm trying to make, while also being as detailed so that someone with vast game development experience could easily and accurately replicate what I envision. I find it fun to run through the ideas of how the game should play, look and feel but I also find it very, very intimidating and I just hope that I can at least make something that I'm proud to present to people to play. I've included a link to my  DunDoc GDD that I will be adding to and changing as I continue with my development process.

Unity Tutorial 5

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 Unity Tutorial 5 -Screenshot from the animator page In week 6, I had to make a game where a character looked like they were running across a scene and jumping over obstacles. The obstacles and the player controller stuff was nothing new apart from aligning box colliders which I know from playing FPS games, hit-boxes are important. I found it very interesting to use a old-timey movie magic technique to get the effect of the players movement. Instead of actually running along a track I placed a background that would move left with appropriate scripts and code. There was more to just moving the background left though. I had to make the background reset to a set position to make it appear, in the game camera view, that the player was constantly moving. Next were all the animations and triggers. Here, I learned how to play around with animations and their speed to fine tune how they look when applied to the player. I also had to add some code to tailor some of the animations to not act...

Games GDD

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 Games GDD What is the GDD for? A Game Design Document (GDD) is a blueprint for the design and development of a game. The GDD is a way of being creative and documenting the approach to the development of the game. Gonzale (2016) states that “ the important thing is to have something that describes your game project (or any other project for that matter) before jumping into production.( Gamasutra ) It should help to plan out your game. Though it is recommended that the GDD should be short it needs to be detailed enough so as game developers and artists can coordinate the development of the game independently whilst still keeping to the design. The GDD is a blueprint for how the game is going to be designed and built, similar to a mind map. In conclusion, the game design document is vital to making a game and it is important to have in order to describe your game project. How do we make one? There are a variety of tools that could be used to create a GDD. These include word processin...