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Showing posts with the label Week 8

Unity Tutorial 7

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 Unity Tutorial 7 -Screenshot of my Unity Tutorial 7 I found Unity tutorial extremely helpful for when I go to program my own game. It has the same concept of moving a sphere around a scene so I've learned a lot from this that I will be using later on. I also found myself coding ahead of the tutorial because I learned what I should do next which felt really good to know that these tutorials are sinking in.   Powerups are an asset that I want to include in my game so to have a very in depth look at how to use them and tweak them to our needs was very helpful. I feel like this tutorial will definitely be one that I revisit if I get stuck on my project. It was interesting to see that I could easily create a physics material and use that to give bounce to any object it's applied to. I think I will keep this in mind when I go to code the bounciness of the ropes in my project.

Game Fun

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Game Fun Today we looked at how fun playes a part in games and the definition of what fun is and learned how to make games fun by making the player think about what to do in order to get through . Games can be described by the 3 components Mechanics, dynamics, and aesthetics (MDA) or otherwise stated as rules – system – “fun” . MDA There are eight types of Fun outlined by the MDA. These eight are both a source of reference and player experience that blend together in many ways, and essentially what makes a game fun and enjoyable. Eight kinds of Fun To date, the MDA papers define the '8 kinds of fun' sensation, fantasy, narrative, challenge, fellowship, discovery, expression, and submission , remain a source of reference and possibly the most popular list of player interactions combining in various forms to attract each player to a particular game. Fun “Fun is a byproduct of good design. It is also not essential for a good gamified sys...