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Showing posts from February, 2021

Reading 03

  Reading 03  Järvinen,  Aki. " Gran Stylissimo: The Audiovisual Elements and  Styles in Computer and Video Games." Jan. 2002 Järvinen goes on to say  elements that  make up the audiovisual appearance of an individual game are defined: dimensionality, point of  perception, visual outlook and soundscape. To first explore these definitions  Järvinen  explains that audiovisuals (AV) of various games are categorized into three styles:  photorealism, caricaturism, and abstractionism.  Järvinen  then explains the fundamentals of style by referencing Alois Riegl who used and theorized in art history to understand the most effective and techniques in Art, Architecture and sculpture. Dimension, Point of Perspective, Visual Outlook Audiovisual Motifs and Soundscape are targeted by  Järvinen as he expands on the various techniques used in each while focusing on how those techniques can be adjusted slightly to make unique audiovisuals. After reading one academic paper on my topic I'v