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Showing posts with the label Week 7

RollaMole Prototype 1:

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RollaMole Prototype 1:   Link to prototype files:  https://tudublin-my.sharepoint.com/:f:/g/personal/b00121282_mytudublin_ie/EiOebEtQotxAuBM2_4JmYkABScvF6u6Y6NAOdW0Lm6tsJw?e=FyfBKS -My Boxing ring model This week I began working on my game, RollaMole. I thought it was very intimidating at first and to be honest it still is intimidating, maybe even a little more so. Once I opened my project and began working I made a plane and a cube to start which I then scaled out to make a rough  boxing ring platform. I downloaded a boxing ring asset which had a weird platform but the ropes and the poles were okay so I used them with the project. I also imported some texture assets to add to the ropes and poles. I ended up changing their colours and smoothness. I went into illustrator to quickly mockup a texture for the surface of the ring that would also help guide me to put in the moles. I added holes and a boxing logo just for detail. I had to do some maths to figure out the dimensio...

Game Decisions

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 Game Decisions Video In order for the player to be optimally engaged, challenges should be presented at a level equivalent or slightly higher than their current skill. Not too easy, not too hard”( Gigity McD ) The word 'flow state' was coined by Csikszentmihalyi (1975) also known as being “in the zone” This is when the player is fully engaged in the game experience. Csikszentmihalyi put a lot of work into observing and analyzing various groups of people. This theory is focused on the idea of how people should balance their skills and the demands of particular tasks. An example of Flow would be a challenge in a game that interests the player such as a puzzle or a boss battle meant to keep the player interested and not get bored. Csikszentmihalyi also states that flow is related to an ideal psychological condition when a person engages in a challenge-skill activity, often resulting in concentration and a focused emphasis on a task. A practical technique for improving Flow is to...