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Showing posts with the label Week 3

Feedback Thoughts

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 Feedback Thoughts Seven Ways to Crush Self Doubt in Creative Work After reading this blog post by John Spencer there are a few things I picked up while reading. First of all, to tackle self-doubt is a huge undertaking because it's something that's so relevant to us and our lives. It creeps up everywhere once you obtain a perception of yourself. John Spencer believes that self doubt can demotivate a creative thinker or someone who hopes to achieve a goal or end result. He says that self doubt can hinder a persons ability to try and to then try to get better. Which I totally agree with.  Self doubt can stem from comparing yourself to others, even if you're doing a great job and exceeding your own expectations, you will always hold yourself down because your work "doesn't compare" to the work of someone else. The funny thing is though, that person has gone through the same processes, the same trials and tribulations to get their work to the standard they hold. T...

Game Brainstorm

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  Game Brainstorm Concept 1: Roll-a-mole So in this game I wanted to create a space where the player had to get the highest number of points before dying or the time running out and what I came up with was this area with a 3x3 square with holes in each section and an extra 1 grid of space around perimeter of holes. The player boundaries is a boxing ring style of ropes which the player can run into and bounce from, sending them back into the action.  The player is a ball that will roll forward very fast and the only control they have is turning them left and right. Their objective is to aim for the moles that pop out of the holes to score points. The first mole is 10pts and the second mole is 50pts. However, there are bombs, much like the ones in minesweeper, that will protrude from the same holes as the moles and if the player hits them they lose 1HP. The goal is to reach a high score before losing all of your lives. I came up with the concept of this when I was asleep an...

Unity Tutorial 1

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 Unity Tutorial 1 I remember as a kid finding out about Unity and how I could download it myself and mess around in it. I would watch Youtube videos for hours trying to decipher what the person was trying to teach me. I got a little bit of understanding but these lessons are structured in a way that lets you figure out the process yourself while creating a game. From unity tutorial 1 I have learned a lot about Unity. I know my way around the application instead of feeling lost and not knowing what each window does. I learned to make my own workspace in Unity to help me feel in control with a better workflow. I learned how to locate and place things into scenes and then create scripts and a script folder. Writing code for the objects came naturally and it was easy to understand what the code meant and what it would do. This made it easier to play around with variables and not break the code.  I really enjoyed the process of "I want this object to do something" and then learnin...

Game Design

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 Game Design After going through the readings and taking notes of a few things there are multiple things mentioned that are very interesting. In "What is a game anyway?" It's very interesting to read about the definitions of games and the arguments about what the fundamentals of a game really are. It's quite calming to see that to create a game you don't need to amass a knowledge of code, you just needed to creative objectives, obstacles and rules.  "Games are a “system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome” " -  What is a game anyway? The studies of  The Organic nature of game design  delve into the natural way game ideas/concepts come about. With the most common practice being "Brainstorming", an easy and efficient way to work as a group and deliver multiple thoughts at once. Brainstorming, in the study, is found to be a very beginner level technique to start thinking creat...