Game Idea Research Whack-a-Mole 3x3 design Roll-a-Mole: The game I chose to try develop was my first idea, Roll-a-Mole. This game is an arcade-like, high-score game where the player takes control of a ball (designs to be developed in future). They are placed in a boxing ring with perimeter of space around a central 3x3 formation of holes. These holes will be used by the moles to pop-up and down. The objective is to send your ball flying around the stage, bouncing off the ropes and controlling it to hit into as many moles and special moles as possible. However, you have to watch out for the bombs. Hit three bombs and you will get a game over. Mechanic 1: For the game to be random and different every time the player plays it, I want to implement the ropes along the sides of the ring to be bouncy and send the player hurdling the other direction when they run into it. Ideally the player will choose a direction to launch at first and from then on they will have perpetual motion until ...
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Showing posts with the label Week 4
Unity Tutorial 2
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Unity Tutorial 2 I found Unity tutorial 2 very interesting and engaging. Finishing off the car game taught me a few more things that help me when I imagine making a game in the future and I'm excited for it! The plane challenge full of bugs was a good exercise in my opinion as it's easy to just follow someone elses steps and not actually learn anything. Making sense of the code and then rearranging and fixing it was tough but taught me a lot. Figuring out how to make the propeller spin for the bonus task was difficult at first but once I had my c# script set it was easy enough to get it working and tuning it to what I thought looked best visually. -Preview of my development process in Unity Seeing all the little things that need to be coded individually and are most times over-looked by me and other beginner game developers is very fascinating. I have a new-found respect for game developers. I like how when I was fixing up the plane game I could tune everything to how I see f...
Game Elements
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Game Elements Game Elements After reading some of the readings and watching the video along with it I've come to learn that there's a lot more to a game than just a player and an objective. It was good to read in " What are the qualities of Games? " article, about all the certain things like sequencing, player interaction and theme. I find these articles useful in a way where in order to make a game, you need to know the fundamentals and back-ends to everything that a game inherits or implies. In this article it also dives into critical analysis and how useful it can be for us as we play or create a game. This can help keep the momentum of that fun feeling that a game can give and help us remove any hiccups along the story or mechanics that the game has to run through. Critical analysis can also help with making sure the game is fair and any and all players get the opportunity to fulfill the roles they take within the game. Critical analysis can help with creating n...