Reading 03
Reading 03 Järvinen, Aki. " Gran Stylissimo: The Audiovisual Elements and Styles in Computer and Video Games." Jan. 2002 Järvinen goes on to say elements that make up the audiovisual appearance of an individual game are defined: dimensionality, point of perception, visual outlook and soundscape. To first explore these definitions Järvinen explains that audiovisuals (AV) of various games are categorized into three styles: photorealism, caricaturism, and abstractionism. Järvinen then explains the fundamentals of style by referencing Alois Riegl who used and theorized in art history to understand the most effective and techniques in Art, Architecture and sculpture. Dimension, Point of Perspective, Visual Outlook Audiovisual Motifs and Soundscape are targeted by Järvinen as he expands on the various techniques used in each while focusing on how those techniques can be adjusted slightly to make unique audiovisuals...